Sword Art Online Fatal Bullet How to Get Dlc Items

Note that this DLC has a missable accomplishment, then make sure yous stick to the walkthrough for the story! Also, DO Not sell the Emblem Earrings you find in this DLC, they are accessories that can be sold and MUST be turned in for an outfit pattern that leads to an achievement. Information technology seems you can become multiple Emblem Earrings, but I don't know if that applies to all 26, and so don't take the risk. To be safe don't open any chests until I tell you to practice so, that way you won't get them by accident and sell them or something.

Note that there are side quests and such for the DLC, simply they are not required for the achievements relating to those types of quests. Don't have to bother with them.

Starting Out

To access the DLC, save and quit to the main menu, select start game, choose your save, and then select DotN. Watch the initial scenes, then head to the teleporter in the Glocken and select the White Borderland. From here follow the north mountain northwest, you'll run across some scorpions/bees and then an alcove with a Waste Gang dominate. The good news is that Waste material Gang is easy compared to Genbu. Employ Armor Pause Shot and Power Class and then pour equally many bullets as y'all can into his face up (his main weak betoken). With any luck, you lot'll do enough harm to stagger it earlier he gets to you, and it'll fall downward and sit at that place for a few moments, giving you even more fourth dimension to fill up his confront with bullets. There are 2 drones that tin do quite a bit of damage if you stand still, and then brand sure y'all move left or right when yous run into a bullet line (though on piece of cake this might non matter).

Before yous murder Waste material Gang a billion times for level ups though, I would subcontract a good weapon. The Rank 11 from the Predatory General I went with was Lupus, if you lot want the rank 11 version (merely with chips and better rarity) Waste Gang can drop either that or a Pistol, but you'll need to be on farthermost to get it, which would be a crude fight right at present. What I used was a Gatling Gun though. For that, you'll desire to basically follow the path from the entrance of White Frontier direct westward to a dungeon (follow the road west). Once yous unlock the teleport to the archway salvage and quit, then switch to extreme difficulty. Teleport to the dungeon entrance (don't go inside) then become east a fleck. Two gatling drones will spawn. Impale them both and pray for a drop. If you have whatever accessories with item drib or rare item drop, equip them. There are some Calorie-free Facsimiles that will spawn that will mess you up shortly after you kill the drones, and that's fine. Yous want to die, and then press offset and cull yes to reload, so do information technology again. Be quick though, considering if anybody goes down you're sent back to the Glocken. I wouldn't bother trying to farm for a legendary with a god chip setup, for now but try for an epic (six slots+) or legendary. For the epic you desire at least one of the fries to exist Weapon Damage, Optical Damage, Weak Spot damage, or Damage Vs. Mechs preferably at 15% or higher up (merely lower is fine). For Legendary it doesn't affair what the chips are.

In one case y'all have that, head to the Predatory General in the Glocken, you desire to buy a weapon with each of the iv stats higher up, with a good %, preferably fifteen% or more. Subcontract Genbu for greenbacks every bit needed. Check your inventory as you may accept some guns that already see these requirements. Once you have them, head to Lisbeth in Kirito's Room. Our goal is to put Weapon Impairment, Optical Harm, Weak Spot Harm, and Damage Vs. Mechs on the Benetnasch. If you're using a unlike weapon, make certain to check its stat canvas. In the height left you'll come across an icon that denotes its damage blazon, make sure you replace Optical Harm with the correct type (unless it's also Optical). Anyhow, let'southward make the weapon. The materials required go upwards with rank, and then to save a lot of credits and unlocking/transform fries, the process is a little more than complicated.

ane. Bank check your Benetnasch and see how many of the 4 stats it has. Now, look at the open up slots (the open up slots don't have a yellow diamond by them). Y'all need to add the stats above that y'all have with the open slots and and so unlock the number of slots you lot need. For example, if it just has Optical Damage and ane open up slot, you need to unlock two more slots. If yous have Optical Harm, Weak Spot Damage, and Harm Vs Mechs AND it has an open slot, you don't need to unlock any at all. In lodge to unlock a flake, talk to Lisbeth, choose transform, select your Benetnasch, and then select a garbage weapon you have no use for (NOT i with the stats you lot demand on information technology). Highlight a locked slot and press cn_A and choose to unlock information technology. Exercise this for as many slots as you need. Press kickoff and so ostend it to open the slots. Y'all tin merely unlock a number of slots equal to the total number of slots divided by 2, rounded up. This is why it has to be epic or legendary, lower rarities won't let you unlock enough chips.

ii. Take 1 of those low-rank legendary weapons with 8 slots I told you to keep. Use the process above to get four open up slots. Now yous want to choose transform, select your low rank legendary, and so select one of the weapons you bought with the four preferred stats. Select an open slot on your legendary, and so select the stat you desire to put in there (the 4 in a higher place). Smash the other weapons with the preferred stats into it with the same process. This should leave you with a legendary that has Optical Damage, Weak Spot Impairment, Weapon Damage, and Damage Vs. Mechs.

3. Choose transform once again. Select your Benetnasch, so select your legendary. Replace the 4 open fries in the Benetnasch with the 4 chips from the legendary. You should now have a Benetnasch with Optical Damage, Weak Spot Damage, Weapon Damage, and Damage Vs. Mechs. You're now adept to go. For the much harder fights, we'll need a much more specific setup, simply this is practiced enough to subcontract for now. Nosotros also need to smash a ton of weapons into our low tier legendary to get the %s much higher in the endgame, but that volition be a much bigger commitment, so y'all don't desire to practise it until you're absolutely sure you lot take a weapon yous want to use for the rest of your completion time.

With that weapon in hand, slaughter Waste Gang. I could beat him quite comfortably on normal at this point, and you become much more feel for doing so, so I'd suggest doing the same. Extreme is a very different beast though, I found it quite hard to stagger earlier it started one-shotting everyone, and even when I did I could not kill information technology before information technology got up. If y'all don't kill it during the stagger the fight becomes considerably harder, as you're basically relegated to blind firing into its body equally you won't run across the face equally much to do maximum impairment, much less stagger it once more. Information technology's probably far more feasible once y'all get closer to the 200+ range and have the stats to survive a shot or two. The achievement is for level 270, and the cap seems to be 300, though yous don't need to go that high. How loftier you go is up to you, but once you're in the 200 range I'd probably take a break and practise the story. Y'all'll pick up some experience at that place and you don't actually want to make the push to 270 until y'all're washed with absolutely everything else, because it gets really boring every bit y'all get closer to 270.

Now information technology's time for the story, which is pretty tedious. There's a ton of facsimile enemies in the dungeons, and the game relies much more on "puzzles" like hitting reddish orbs and activating consoles. Most rooms have some kind of mechanic related to them. As a outcome, progress is much slower than you are used to and information technology sucks pretty bad. As we get through the story we need to collect Emblem Earrings to unlock an outfit design. A bunch are located in chests in the White Borderland, you need to catch them now. You also need 3 things chosen Observation Records, these allow y'all to access a few chests in dungeons that besides have these EEs. The chests won't e'er requite Emblem Earrings, they may give other things. Also, note the Emblem Earrings may exist obtained as Unappraised items, so you won't know you lot got it until yous go dorsum to town, prissy. There's 26, one for each letter A-Z. Since the White Borderland is a pretty open area it'd be pretty hard to direct y'all to them all, so I volition simply give you a map. For the earrings, if you don't get them from a chest teleport to the outside of the nearest dungeon and try over again. The Observation Records seem to be a 100% driblet. The Es on the map are earrings, the Bone are the Observation Records. EA is Emblem Earring A, EB is Emblem Earrings B, and so on. O1 is Observation Record 1, and then on. I would suggest stashing the Emblems Earrings in your particular box and so y'all don't accidentally sell them. While information technology seems the chests volition drib multiple Emblem Earrings, I wouldn't hazard it.

White Frontier EEs and ORs

Meteorological Institute Ruins (MIR because typing it is exhausting)

Once you have that done, it'southward storytime. Teleport to the MIR. Head to the first room, immediately plough correct and activate the console, then go through the door by it. Yous need to kill the enemies and hit the switches hither. One is on height of the box by the door, some other is to the right after you become up the sets of stairs, and the final one is at the dead-end in this room. Return to the offset room and impale all the enemies, then head east. In the adjacent room, you take to hit three switches once more. The first one is to the left in an apse after the first set of stairs, the second is straight ahead after the adjacent ready of stairs, and y'all'll see the terminal one up some more stairs. Continue to the door and head south. Go either style to find a bunch of arms in forepart of the door. In this adjacent room head to the eastern expressionless end to find a console to activate. Return to the room and in the northeast corner, you'll run into some boxes - jump upwards them and hit the red orb here. Now head due west and you'll find a tower at the finish, UFG up it, and hit the cerise orb. Return to the room and approach the south door, ii robots will spawn, kill them. Go through the s door. In the adjacent room, go due east and kill all the enemies in this room. A northern door will open, head through it, and activate the console. Go back to the room and open the west door by using the panel. Open the two chests here, one of which should take Emblem Earring F.

Now head south to the next room. You'll meet a panel alee, activate it. Then go around the square room going clockwise and activate the consoles on the outside walls. When you achieve the northwest corner the console is to the right, non left. Now head to the south side of the room and become north into the alcove to find the concluding console, then head due south. Activate the console and head into the warp gate, then head into the next i alee of y'all. Follow the path to the door, murdering everything on the way to open the door, then enter the warp gate. Impale the Ghospet, which you lot should have a lot of do doing by now. Head due south to a door for a scene, then return home for a scene. Now go to the Shops in the Glocken. Later on the scene introducing some people new to the story, Seven and Rain will accept a talk: DURING THIS, Y'all MUST SELECT "I KNOW But WHERE TO Look". This should commencement "Outerwear Materials Difficult". If not, you dun goofed, dashboard and choose the right answer. Now we have to kill iii bosses.

1 . Teleport to the Exterior of the Ocean Watchtower in Remnant Wasteland. Plow right and the UE Bloody Butcher volition exist correct there, kill it.

2. Now teleport to the Subway A entrance inside the dungeon in the Old South. Head east and kill the boss. And then caput to Abandoned Road Depths and go north into the warp gate and kill Ghospet.

3. Head to the White Frontier, teleport to the Meteorological Establish Ruins outside and caput southwest to the objective marker. Not sure what y'all're supposed to kill, I was gunning down random enemies looking for a UE and the quest randomly completed, possibly it was the Enemy Caller type enemy. Either way won't be hard to find.

Head to the Coop Foyer Counter in the Entrance hall and talk to 7 to your right. At present teleport to the Frozen Plant (it's a teleport point in the northwest department of white Frontier if you don't accept it walk over there to get it now). Head to the objective marker northwest of y'all and get inside. Follow the path east for a scene, and so you'll be sent home. Teleport to the MIR Entrance (within). Enter the door by y'all and go through this area again, at that place will be 2 players most the cease, kill them both for a scene. Teleport to the midpoint and get eastward, impale that player, and so get south and kill the player in the panel alcove. And then head south into the warp gate, and the next i. Head through this room to the warp gate and beat the Ghospet again, then go southward to the door. After the scene, we can progress. Caput south into the warp gate. then activate the teleport to your left. Head south through the hallway to a room, there's a red orb to your right. Head through the surface area killing everything to open the door at the end. Caput to the next room and plow right, get up the platforms to find a crimson orb, then go to the due south end of the room to observe another. Render to the start room and head east.

In this room, there's a cherry orb to your left when yous enter, and one in the dorsum of the bottom floor on the right. Go up the stairs and hit the one past you, and then plow around and you'll see another. Plough left and you'll see 1 a piddling higher up. Now the door going s will open, but first, go eastward through the door on the lesser floor (use the console). Enter this room and impale all the enemies, so go eastward. I of the chests will take Emblem Earrings G. Enter the warp gate to find a teleport. Follow the path to the objective. You'll get an achievement after the scene.

You'll be booted to the White Frontier. Teleport to the teleporter in the Glocken and caput a few steps forward to the objective for a scene, then render to the Frozen Plant in the White Frontier. Head northwest to the new area once more and enter. Follow the path to a fork and caput east to the objective for a scene, then go southeast to the objective for a scene. Caput east and practice information technology again. Teleport to the Midpoint 3 in the MIR. Follow the path to the objective again. Caput further south to a fork, and become east on the footing level through the door with the console. Become to the e side of the room to find a chest with Emblem Earring H. Go upwardly the ramps to the peak and hit the red orb, then drib down and apply the warp gate. Caput south and you'll run across a bunch of warp gates, enter the one close to you on the correct. Kill the enemies here and use the west door. Hit the console and then go in the warp gate. Become into the left warp gate now, kill all the enemies, then go through in the door in the north wing. Hit the panel and apply the warp gate. Head south into the far warp gate. You'll notice the Zodiac Crown boss. He will fall quite easily to your Benetnasch. Later on he is expressionless become south and later on 2 doors a teleport will be on your left. Go on south for a scene, and so you'll exist booted to the White Frontier once again. Teleport to the Frozen Plant and get northwest to the other expanse. Return to the dome in the far east for a scene. You'll go an achievement.

At present teleport to Midpoint 4 in the MIR. Head southward for a scene, then enter the warp gate. Activate the teleport to the left, and then enter the east warp gate for a boss. Her weak point is the jewel on her breasts, though it can be hard to striking after she staggers because she falls back a bit. Either way, she will be an easy kill. One time she dies y'all'll go an achievement for beating her, and an achievement for getting a weapon from this DLC if you haven't already.


Locked and Loaded

Obtain ane of the weapons added in "Racket of the Nexus."

Locked and Loaded

1 guide Offline Game Mode Single Player Collectable Shop

Head into the warp gate westward of you. You'll have some scenes, then another important dialog choice to make. Reply "Nosotros'll search every last inch of this identify." You should get the quest Manhunt: Hard. Teleport to the Frozen Plant and caput southwest to the objective. After the scene kill the player. Head east and slightly south to the next objective. You'll exist moved to the side by side dungeon, Icicle Prison house. Head within. Head due east to the commencement room. You tin can cheque the console on the right, merely you only need to apply the one in the middle. It will spawn two mines and a UE. Shoot information technology and then it walks over the mines and then kill it. Get downwardly the ramp at the end of the bridge and on the footing level enter the northeast room later using the console. Jump onto the boxes and look up and due south, you'll meet a platform you can UFG to. At present you desire to UFG up the west wall, it seems to work best when you aim to the other side of the platform, uttermost from yous. Open up the breast for Keepsake Earring I, so use the console to open the nearby door. Drop down and go through the northward door. Impale the enemies here and so await at the due north door. There are three orbs that are either light-green or red, memorize the layout. The northeast door volition open, head inside, and walk forward and a mine circle will appear, simply it'southward a teleport, stand up in information technology. Use the panel to your left and behind you. Now get in the southeast door and autumn downwards, kill the enemies, then use the north door. Follow the path killing the enemies, when you reach the door look s to find some cherry-red orbs, hit them to match the design above the door. For me the top ii were green, the bottom one should be cherry. At present you tin enter the northward door. Activate the teleport in front of you and get east.

Driblet downward and kill the enemies here. Yous'll need to go up the stairs and walk around the outer edge to observe some of them. Once they're all dead 2 robots will spawn, so some drones and a flying enemy. After they are expressionless you'll get a scene. Then go through the east door and use the warp gate. Become n for one line of text and continue north. Impale the enemies and head northwest. Work your way up this room killing everything equally you go, then become through the door at the meridian. Continue until you encounter two ammo boxes, turn west. Look to a higher place the door to see the pattern, then go due south to the ruby-red orbs and set them upwards. For me, it was this.

G
RRG
G

Now enter the warp gate behind the door and kill the Zodiac Crown. You lot'll have a scene, the ii chests have outfits (not relevant to achievements but an FYI). Enter the warp gate. Become straight e to a room with boxes and you'll find the Emblem Earring J in the chest. Now head s. Use the console you run across, kill the enemies, and then continue. You'll see another panel then a Deliquent. Work your way to the lesser and impale the robot, then use the southwest door. Go to the start of the room and await north for the scarlet orb solution, the top two were dark-green for me, lesser two red. The carmine orbs are merely past the door we just came through. Go through the door y'all opened and prepare for a ton of enemies. After they're all dead caput north into the warp gate. Head w to the fork and get north, yous'll see a door with cherry-red orbs to a higher place it, the red orbs are w of the fork.

GGR
RGR
GRG

Enter the warp gate backside the north door, and become in the adjacent warp gate. Activate the teleport to your left. Caput due east for 2 scenes, and then a boss called Executioner, which is just a palette swap of Waste Gang. The aforementioned process for killing him applies. Caput due east and use the console ahead, behind it are some boxes, jump onto them and you'll see a petty apse with a chest that has Emblem Earring J. Now head s and follow the path to a warp gate, use information technology. You'll have a scene, then you'll get the bounty screen and you can pick a political party, doesn't really matter who. You'll have to fight 3 of the Deliquent blazon enemies at once. I stood on the rocks to the correct at the start and they didn't seem to set on him, but I could have but been lucky. Follow the path southward to the objective for a dominate fight. This dude's pretty annoying because I couldn't seem to stagger him. His weak bespeak is his face up and y'all'll struggle to be able to hit it considering he moves effectually so much. There'south a trivial crimson thing sticking out of the knee joint joints that is also a weak signal merely doesn't take every bit much damage every bit the face up. He fires a agglomeration of missiles, does a cyclone attack where he spins beyond the loonshit, and also spins in identify. The missiles are quite hard to dodge (require a very well timed contrivance), if yous're quick yous tin can motility from the cyclone. Try to let your allies get attacked and so pump lead into it until information technology dies. Your biggest problem is your allies Beloved to crowd around the boss and go browbeaten downwards, especially when i of them dies. The other AI will revive him/her and then stand right side by side to them and so the dominate tin can slay them all at once. You want to stay far abroad from the boss (and your allies) but if they outset to crowd around each other attempt giving them different orders (come up to me, concord position, or whatever) to attempt and get them to break upward. You'll get an accomplishment when it goes down.

Later the seemingly unskippable credits, teleport to your dwelling entrance in the Glocken and talk to Kirito nearby for some scenes. Head to the Plant Depths teleport and go south. Y'all'll confront a Snowstorm Ereshkigal boss, which is just a palette bandy of a previous boss. Just do the same thing, pump bullets into the gem on her breasts until she dies. Next, teleport to the outside of the Establish Ruins and become west to find a warp gate to the dungeon, SBC Abend, enter. Follow the path to the Cocytus Nifta dominate. He is a palette swap of the dominate in the Icicle Prison, with an extra wrinkle, when he shoots 4 missiles these leave behind icicles, you demand to stand behind one of them (in relation to the dominate) in order to avoid it's incredibly strong laser assail. It did 16k damage to me on normal. We need to fight this boss on farthermost so...that'll be fun. Teleport to the Abode Archway in the Glocken and talk to Lierve for a scene, then teleport to the Gov. Part Square for a scene, and the quest Yuna'southward Request. Caput to the beginning of the White Frontier and head southwest to the objective. Impale the person subsequently the scene, then return to Yuna at Gov. Office Square. You'll accept some scenes, then become an achievement.

Making the Chic Dress F and School Uniform F

Now head to the Hero Quest Counter in the Vestibule, and do the kickoff 15 Party Quests. They are like the solo hero quests, except you accept a party and can only be 1 of the 4 heroes. Y'all pick i of the 4 and kill all the enemies. Another contraction to these quests is that you must observe the chest with the Emblem Earring in each ane.

Hero Quest one - Turn left every bit soon as you spawn in, open the chest.
Hero Quest ii - Turn right equally before long as you spawn in, open the chest.
Hero Quest 3 - Go through the door and look upward, you'll see a ledge you can grapple to, the chest is up there on the right.
Hero Quest four - Go through the door and wait upward, you'll run across a ledge you can grapple to, the chest is up at that place on the left.
Hero Quest five - Become into the warp gate, immediately turn around and drop down, and so expect left.
Hero Quest six - Go into the warp gate. Grapple onto the platform above you and await correct to find this.
Hero Quest 7 - Go into the warp gate. Follow the east wall north and yous'll find a large white box with a chest on it.
Hero Quest viii - This one is behind the warp gate in the spawn expanse.
Hero Quest ix - As well behind the warp gate in the spawn area.
Hero Quest x - Same as 5, enter the warp gate, plow around, driblet downward, look left.
Hero Quest 11 - When you spawn in plough around and forward to the wall, you'll come across the chest.
Hero Quest 12 - Go into the warp gate, the chest is ahead of you lot, behind the boss on a platform.
Hero Quest 13 - As soon as you spawn in, plow right and yous'll see it.
Hero Quest 14 - Enter the warp gate and immediately plough around.
Hero Quest 15 - Get through the initial door and await up, you'll see a platform with this on it.

Y'all'll go an achievement in one case you lot've washed 15.

Assemble your Keepsake Earrings and head to the Lobby Online PvP Counter. If y'all tin't find some make sure you check your item box, and also brand sure y'all appraise any items yous have, sometimes you'll get the Keepsake Earrings unappraised. Head to the Online PvP Counter in the lobby and talk to the lady on the correct (if facing the desk). She'll give yous an outfit pattern since you have all 26 earrings. Now you need to brand the Schoolhouse Compatible F and the Chic Dress F.

School Uniform

10 Supreme Cloth
7 Premium Cloth
x Rare Cloth
ten Organic Bee Antenna

Chichi Dress F

10 Premium Cloth
10 Monster Bloodstone
ten Organic Bee Antenna
xv Snowstorm Queen Wing Panel

Organic Bee Antenna - These come from the bees yous can find all over the identify, you shouldn't need to farm for these. I had so many they were being sent to the item box.

Snowstorm Queen Fly Panel - Do the Sub Quest "Yuna's Request ii" 4 times. To consummate it, only teleport to the offset of White Borderland and head southwest to kill Yuna's Stalker again. This will give y'all all the Snowstorm Queen Wing Panels yous need.

Monster Bloodstone - Kill the Abyss Guide UE. Teleport to the SBC Flugel Gate in Forgotten Woods and head westward to find this UE, slaughter him until you have 10.

Premium Cloth - Drops from Players on Extreme. Teleport to the entrance of Forgotten Woods, and then get north upwardly the cliff to discover some players, there's more northwest of them. Go north for a third set, and you'll detect the 4th group in the northeast corner of the map.

Rare Cloth - Drops from Players on Normal (too drops on farthermost). You should get enough of these as you farm Premium Cloth.

Supreme Textile - Drops from Players in White Frontier.

You lot'll get 2 achievements i for making the School Uniform F, and one for making the Chichi Dress F. Make them at Asuna, in instance you forgot.

Accessory Addict

Collect all Emblem Earrings and create a School Uniform F.

Accessory Addict

1 guide Offline Game Mode Single Player Collectable Shop

Powerleveling and Farming Concluding Weapon

At present you should slaughter Waste matter Gang to level up more than, and besides level upwardly Yuna, Eiji, and Sachi'south affection. View at to the lowest degree the very outset sleepover consequence for each. Sachi can only be talked to in Kirito Mode afterwards you've done the story. Once y'all've done at least one date with all three, you'll get an accomplishment.

Once you get to about 220, I would farm to get a legendary Benetnasch (or whatever weapon you lot prefer). The reason existence is that the luck stat is super important for farming, and when you're around this level Philia and Silica max out at 255 luck. Save your current customization information and load an empty slot. Become plenty STR/DEX to apply your weapon, and pump luck, so VIT/AGI. For your Arfa max Luck and INT, give her plenty STR/AGI to use a random weak gun so pump her VIT/AGI. The next affair you desire depends on what you're farming. There are two relevant stats here: Item Drib Charge per unit, and Rare Item Drib Rate. Item Driblet Rate affects the chance of an item dropping in the offset place. If you're fighting the Gatling Drones for a Benetnasch, this is important. They don't always drop a Benetnasch (and usually don't) so increasing the chance of information technology happening in the beginning place is very important. If yous're fighting something that ALWAYS drops a weapon, well, increasing 100% college than 100% doesn't practice annihilation. Rare Particular Drop Rate affects the rarity of the particular, which is super of import when aiming for a legendary, because...duh. So basically you want a mix of both if you're farming something like the drones that don't have a 100% drib, or load up on Rare Detail Drop Rate if it's a boss or something that always drops a weapon. For the Benetnasch, I put ane Item Driblet Rate and one Rare Particular Drop Charge per unit on my main graphic symbol and Arfa, if you have the DLC that allows y'all to change friend's chips, put the same setup on Philia and Silica.

As for the weapon itself, you want a legendary with 8 fries, and at least 4 fries that you actually want. For legendary 8 chips, you tin bandy out upwardly to four chips, then every bit long every bit information technology has at least four chips yous need you lot tin can modify information technology to be an ideal weapon. The higher the %s on the fries the amend, but even if they're low you can farm genbu for cash and boom as many weapons into it to boost it where you desire, it just takes longer. However, farming a legendary weapon in the outset place tin take a really long time too, especially since you non only need a legendary to drop but one with at to the lowest degree four fries you want. So IMO, you lot should but take the offset legendary you get that qualifies, merely it'due south upwardly to you. Rank 11 weapons are much more costly to upgrade than lower ranks (the Benetnasch I ended up using cost 5500 credits and 30 transform chips for each transform endeavour). Every bit for the chips themselves, that depends on what kind of gun yous have. If you don't want to use a gatling gun, you should head on over to this link: https://docs.google.com/document/d/1-XFtBR8qwxo-Rj3cOMEMzBbY...# the dude breaks downwards all the rank 11 weapons to a level of particular I could never hope to match. Exercise note that merely weapons in the White Frontier or one of the dungeons in it will work, as that document includes weapons from the offset three DLCs as well. Assuming you lot're going with a gatling gun like me, here'due south what I used.

Optical Damage
Weapon Impairment
Weak Spot Harm
Damage at Max HP
Damage Vs Lifeforms
Damage Vs Mechs
Damage Vs Humans
Overheart Buildup and Elapsing

Something I should note before you lot become for your final weapon is that optical weapons like the benetnasch are less effective against humans than physical impairment weapons, and the hardest hardcore stage is all humans. The problem is the only other gatling gun in the DLC is World's Cease, which requires a much more annoying farming path, and confronting a far more annoying enemy called Due south-Blazon Sniper Butterflies. Those are the super annoying flying mechs that knock you around with lasers. On extreme, they have incredible defence and are not piece of cake kills, whereas Gatling Drones are easy. I'll leave it up to you every bit to which ane you desire to get, all I'll say is I did everything but the terminal few hardcore coop quests only fine (which I just cooped, every bit the name would imply). As for the actual farming, purchase all 3 of the colognes from Argo, and brand sure everyone has 255 luck, then farm either the gatling drones or the Butterflies to go a legendary with iv fries you want. The process for moving fries is the same, but since it costs far more to smash weapons into a rank eleven weapon, you desire to make certain to max the chips before you movement them to your concluding weapon of choice.

As an FYI, Lisbeth has a level that goes up when you kill certain bosses on normal and extreme, so if you lot really wanted to, yous could run through the game again on extreme to unlock Lisbeth'due south last ranks, but I wouldn't carp. Rank determines the cap for each stat. For case with max rank, the cap for Optical Attack is 29.l%, but at rank viii (which you should exist) it'll exist 23.l%. The lower impairment overall sucks simply the amount of try required isn't worth information technology, IMO. I've read it requires all the DLCs, then you may non even be able to practise information technology with just DotN. Anyway, in one case you've got a legendary benetnasch you're happy with, it's time to make the final weapon you lot'll use.

1. Take a trash weapon (or multiple weapons if demand be) with the stats yous desire that are locked and smash weapons into information technology until they reach the max. Stats have unlike caps, the game volition warn y'all when yous're trying to transform weapons with a maxed chip. You also won't see an increase in the number when y'all're supposed to confirm the transformation.

2. Unlock however many chips y'all demand on your legendary benetnasch.

three. Bandy the unlocked fries on your legendary Benetnasch with the stats you desire on the trash weapon.

4. Max the stats that were already on the legendary Benetnasch. This will probably crave smacking Genbu around for money. The shady textile vendor sells transformation chips, so yous can smash stuff into information technology as much as you want, it just gets a fiddling plush. Note that you can probably do Genbu on extreme and should, every bit he drops a random number of HQEs, and I've seen as loftier as nineteen-20 from 1 kill.

Killing the Two Bosses on Extreme

Next up are the two DLC bosses. We have to practice it on extreme difficulty, so switch to information technology if y'all aren't on it now. Needless to say, these will be a huge pace up from what you lot've been fighting earlier. Even with a great weapon yous can't simply go in and one-shot them, so exist prepared to die a few times while yous learn the fight.

Snowstorm Ereshkigal

She's in the MIR. Teleport to the terminal endpoint and get south, DO Not go east, that warp gate leads to a unlike boss. You probably didn't notice because she was much easier during the story, simply the boss has three orbs that will pump free energy into her and power up her attacks and they continually respawn. It seems they increase her attack ability. Her chief attack that can wipe your political party is her blizzard, which summons water ice and throws it at the area. They knock you lot down and can do it multiple times in one blizzard, making information technology difficult for you or your allies to revive anyone. Her other attacks are either slamming her staff down or swinging information technology across the loonshit. I ordinarily sit in the back close to the door. I failed many times trying to destroy the orbs while they spawned while also dissentious the boss. I tried to just blitz her down and it worked first endeavour. I was no incertitude lucky in doing it the get-go time but I would suggest trying it nonetheless. When you stagger her it cancels her attacks, including the blizzard. Use PF/HF before you become in, use ABS on her immediately, and then pump bullets into the jewel on her breasts and pray you lot stagger her enough to kill her earlier she uses her blizzard assail and kills anybody. In my case, she did information technology in one case and only striking me before I staggered her and canceled it, so that helped. Employ Rut Detonation to keep the firepower going (I only had level two past blow and notwithstanding did it). You'll become an achievement when you win. I've included a video of it if y'all want to have a wait at how I did it.

Cocytus Nifta

He is located in SBC Abend in White Frontier if you forgot. This guy is past far more difficult. He will constantly be one-shotting all of your allies, and he doesn't take a gigantic target on his breasts to hit, his main weak spot is his much smaller face up. The blood-red thing on his knee joints are likewise a weak point, so yous can try and aim for those when his face is not bachelor, though to be honest I just blind burn unless I get a good risk to shoot his face. All of his attacks are quite annoying. When he gets shut to y'all he will shoot the auto gun at you, it will probable one-shot yous unless he has the Ability Break status event or you can contrivance it. He shoots missiles, which are incredibly difficult to contrivance, and he also does a spinning attack. Your allies honey to clump up, then this volition slaughter them. He shoots missiles that brand icicles, which y'all demand to stand behind if he uses his sweeping laser assail, you lot'll be able to see he is going to do it. Y'all should exist prepared to die a lot trying to figure the fight out. What got me the win was using Lisbeth and Asuna. It seemed similar Lisbeth did a pretty good task of keeping Power Intermission Shot on the boss, and so he didn't one-shot my characters most as much. I messed upward and didn't record the full fight, simply most of it, but you should however exist able to see the general thought of how the fight goes and what to do. I got quite lucky in that he didn't employ his super beam attack, though I don't know why he never did.

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